AI Insights · Timothy · October 2021
Top 5 2D Anime Games on iOS in Slovakia: Q3 2021 Performance
Discover how the top 5 2D anime games performed on iOS in Slovakia during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 2D anime games on iOS in Slovakia showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game’s performance.
Lily Diary saw a significant increase in weekly downloads, starting with 1 download in late June and peaking at 483 during the week of August 16. The game maintained a steady download rate, ending the quarter with around 113 downloads per week. Revenue for this game was modest, peaking at $53 in mid-July but dwindling to $0 by the end of September. Active users reached a high of 753 in mid-August but gradually declined to 405 by the end of the quarter.
Hero Wars: Alliance RPG experienced fluctuating revenue, with notable peaks at $4.7K in mid-July and $4.3K in early August. Weekly downloads were initially low but saw a resurgence in September, reaching up to 604 downloads. Active users showed a steady increase, starting at 868 at the end of June and rising to 1.2K by the end of September.
Gacha Life had consistent weekly downloads, ranging from 25 to 116, with a slight dip in August. Revenue was minimal, peaking at $25 in mid-August. Active users remained relatively stable, hovering around 500 to 585 throughout the quarter, ending at 460.
Tears of Themis, launched in late July, showed a strong start with 260 downloads and $36 in revenue in the first week. Downloads and active users saw a sharp decline over the quarter, with downloads dropping to 0 by September and active users decreasing from 305 in early August to 82 by the end of September. Revenue peaked at $100 in mid-September.
Gacha Club maintained steady weekly downloads, peaking at 80 in late June but gradually reducing to 16 by the end of September. Active users remained stable, ranging from 502 to 573 throughout the quarter. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.